![]() ![]() In Destiny 1, there are three types of servers: mission servers, zone servers, and physics servers. If you don't have a significant chunk of time to read and absorb it and/or an obsessive interest in the topic as I do, just read the executive summary which is immediately below. Warning: This is a long post with lots of detail. Since Destiny 1 is now near the end of its life, I hope to write a more distilled version of this article sometime soon that is tailored towards just Destiny 2. ![]() More specifically, the new revision goes into some detail on what it means to have "dedicated servers" and why Bungie's implementation for Destiny 2 doesn't use them. This post contains a significantly updated version of that article that I revised in order to (1) clarify issues that were left somewhat unclear in the original version, (2) to improve its overall structure, and (3) to address complaints about minor factual errors, etc. ![]() How Networking Works in Destiny 1 and How It Will Differ in Destiny 2 (According to Bungie, Redux)ĭestiny Networking Primer: Why are things like kill "trading" and being killed by someone who is already dead so common in Destiny PvP?ĭestiny Networking Primer: Kill "trading" also happens in PvE!ĭestiny Networking Primer: Why does Destiny 1 do P2P mesh networking?Ī few weeks ago I posted a detailed article on how networking works in Destiny 1 and 2, at least according to Bungie's official statements and their Game Developers Conference talk on the issue. ![]()
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